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Umělá inteligence pro karetní hru Dudák
dc.contributor.advisorDingle, Adam
dc.creatorZarlykov, Azamat
dc.date.accessioned2023-03-22T11:39:45Z
dc.date.available2023-03-22T11:39:45Z
dc.date.issued2023
dc.identifier.urihttp://hdl.handle.net/20.500.11956/179615
dc.description.abstractCard games with imperfect information present a unique challenge for many common game-playing algorithms because of their hidden game state. The objective of this thesis is to create a framework for implementing and testing various AI agents in the popular imperfect information card game "Durak" to identify the most effective approach in this environment. This paper presents a theoretical and experimental comparison of agents using various techniques, including rules-based heuristics, minimax search, and Monte Carlo tree search. In our analysis, we found that the Monte Carlo Tree Search agent performed the best among the implemented AI agents, whereas the rule-based heuristic agent and the minimax agent were less effective. 1en_US
dc.languageEnglishcs_CZ
dc.language.isoen_US
dc.publisherUniverzita Karlova, Matematicko-fyzikální fakultacs_CZ
dc.subjectartificial intelligence|card game|Duraken_US
dc.subjectartificial intelligence|card game|Durakcs_CZ
dc.titleArtificial Intelligence for the Card Game Duraken_US
dc.typebakalářská prácecs_CZ
dcterms.created2023
dcterms.dateAccepted2023-02-07
dc.description.departmentKatedra softwaru a výuky informatikycs_CZ
dc.description.departmentDepartment of Software and Computer Science Educationen_US
dc.description.facultyMatematicko-fyzikální fakultacs_CZ
dc.description.facultyFaculty of Mathematics and Physicsen_US
dc.identifier.repId246984
dc.title.translatedUmělá inteligence pro karetní hru Dudákcs_CZ
dc.contributor.refereeRittig, Tobias
thesis.degree.nameBc.
thesis.degree.levelbakalářskécs_CZ
thesis.degree.disciplineComputer Science with specialisation in Artificial Intelligencecs_CZ
thesis.degree.disciplineComputer Science with specialisation in Artificial Intelligenceen_US
thesis.degree.programComputer Sciencecs_CZ
thesis.degree.programComputer Scienceen_US
uk.thesis.typebakalářská prácecs_CZ
uk.taxonomy.organization-csMatematicko-fyzikální fakulta::Katedra softwaru a výuky informatikycs_CZ
uk.taxonomy.organization-enFaculty of Mathematics and Physics::Department of Software and Computer Science Educationen_US
uk.faculty-name.csMatematicko-fyzikální fakultacs_CZ
uk.faculty-name.enFaculty of Mathematics and Physicsen_US
uk.faculty-abbr.csMFFcs_CZ
uk.degree-discipline.csComputer Science with specialisation in Artificial Intelligencecs_CZ
uk.degree-discipline.enComputer Science with specialisation in Artificial Intelligenceen_US
uk.degree-program.csComputer Sciencecs_CZ
uk.degree-program.enComputer Scienceen_US
thesis.grade.csVelmi dobřecs_CZ
thesis.grade.enVery gooden_US
uk.abstract.enCard games with imperfect information present a unique challenge for many common game-playing algorithms because of their hidden game state. The objective of this thesis is to create a framework for implementing and testing various AI agents in the popular imperfect information card game "Durak" to identify the most effective approach in this environment. This paper presents a theoretical and experimental comparison of agents using various techniques, including rules-based heuristics, minimax search, and Monte Carlo tree search. In our analysis, we found that the Monte Carlo Tree Search agent performed the best among the implemented AI agents, whereas the rule-based heuristic agent and the minimax agent were less effective. 1en_US
uk.file-availabilityV
uk.grantorUniverzita Karlova, Matematicko-fyzikální fakulta, Katedra softwaru a výuky informatikycs_CZ
thesis.grade.code2
uk.publication-placePrahacs_CZ
uk.thesis.defenceStatusO


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