Artificial Intelligence for the Card Game Durak
Umělá inteligence pro karetní hru Dudák
bakalářská práce (OBHÁJENO)
Zobrazit/ otevřít
Trvalý odkaz
http://hdl.handle.net/20.500.11956/179615Identifikátory
SIS: 246984
Kolekce
- Kvalifikační práce [11216]
Autor
Vedoucí práce
Oponent práce
Rittig, Tobias
Fakulta / součást
Matematicko-fyzikální fakulta
Obor
Computer Science with specialisation in Artificial Intelligence
Katedra / ústav / klinika
Katedra softwaru a výuky informatiky
Datum obhajoby
7. 2. 2023
Nakladatel
Univerzita Karlova, Matematicko-fyzikální fakultaJazyk
Angličtina
Známka
Velmi dobře
Klíčová slova (česky)
artificial intelligence|card game|DurakKlíčová slova (anglicky)
artificial intelligence|card game|DurakCard games with imperfect information present a unique challenge for many common game-playing algorithms because of their hidden game state. The objective of this thesis is to create a framework for implementing and testing various AI agents in the popular imperfect information card game "Durak" to identify the most effective approach in this environment. This paper presents a theoretical and experimental comparison of agents using various techniques, including rules-based heuristics, minimax search, and Monte Carlo tree search. In our analysis, we found that the Monte Carlo Tree Search agent performed the best among the implemented AI agents, whereas the rule-based heuristic agent and the minimax agent were less effective. 1