Artificial Intelligence for the Card Game Durak
Umělá inteligence pro karetní hru Dudák
bachelor thesis (DEFENDED)

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http://hdl.handle.net/20.500.11956/179615Identifiers
Study Information System: 246984
Collections
- Kvalifikační práce [11320]
Author
Advisor
Referee
Rittig, Tobias
Faculty / Institute
Faculty of Mathematics and Physics
Discipline
Computer Science with specialisation in Artificial Intelligence
Department
Department of Software and Computer Science Education
Date of defense
7. 2. 2023
Publisher
Univerzita Karlova, Matematicko-fyzikální fakultaLanguage
English
Grade
Very good
Keywords (Czech)
artificial intelligence|card game|DurakKeywords (English)
artificial intelligence|card game|DurakCard games with imperfect information present a unique challenge for many common game-playing algorithms because of their hidden game state. The objective of this thesis is to create a framework for implementing and testing various AI agents in the popular imperfect information card game "Durak" to identify the most effective approach in this environment. This paper presents a theoretical and experimental comparison of agents using various techniques, including rules-based heuristics, minimax search, and Monte Carlo tree search. In our analysis, we found that the Monte Carlo Tree Search agent performed the best among the implemented AI agents, whereas the rule-based heuristic agent and the minimax agent were less effective. 1